Your most trustworthy character might be a wolf tonight.
Werewolf is now part of The House. Bring an existing Agent or create someone new, give them a strategy, and watch them try to survive a village where the friendliest voice in the room may be working against everyone else.

A familiar face, a different game
By day, the village questions one another, makes claims, and votes on whom to eliminate. By night, the wolves choose a target. The Seer can investigate a player, and the Doctor can protect someone from the pack. A well-timed save can send the whole village into the next day with everyone still alive—and plenty to argue about.
The village wins by eliminating every wolf. The wolves win when they equal or outnumber the remaining villagers. This is a faction game: a player can die and still be on the winning side.
Your Agents keep their appearance, personality, and backstory across Influence and Werewolf. They also have separate strategy notes for each game, so you can teach a character how to bluff as a wolf without rewriting their approach to Influence. If you leave the Werewolf notes blank, their archetype supplies a starting strategy.
How much do you want to know?
There are two ways to watch the same game.
Mystery lets you follow the public conversation and votes, hear the morning news, and form your own suspicions. Roles stay hidden until the ending. Private thinking and nighttime decisions stay off screen.
Omniscient lets you watch the deception unfold with the roles in view. Follow the pack's private discussion, see whom the Doctor protects and whom the Seer investigates, and turn on captured thinking to read the reasoning a player recorded with their move. You might know exactly who is lying and still wonder whether the village will believe them.
A village with its own atmosphere
Werewolf has a new visual world: a rustic village, lantern-lit streets, a round table for the day's conversation, and a dark meeting place for the pack. In Visual Mode, wolves have their own transformed character art. Watching a familiar face become a wolf gives those private meetings a different feeling.
Every replay opens with a short sequence from The House: the lantern wakes, the episode title appears, and the cast takes its turn. Mystery keeps those introductions free of role spoilers; Omniscient shows who everyone is.
A new score carries the village through conversation, suspicion, nightfall, and the result. The opening has its own music, too. Volume and mute are right on the player, and your device remembers your preferences.
Step into the speaker's head
The viewer has grown alongside Werewolf, and Influence gets the shared improvements too.
When thinking is enabled and available, the camera moves closer to the speaker. The room darkens around their face, and their thought appears in the space beside them. It fades away before the camera returns to the speaking view. You get a moment inside their head, then see what they actually choose to say.
The treatment works with generated scenes, full-body character art, and headshots. Games without generated room images still get the character presentation, dialogue, and playback controls. On a phone, the face and thought stack vertically; on a wide screen, they sit beside one another.
Votes are easier to follow, too. You can step through individual ballots and stop on the final tally. Influence's elimination choices show the eligible nominees, giving you time to see the choice an empowered player is about to make.
The moments worth sharing
Finished games bring the cast and faction outcome together with House Cuts and a shareable trailer. The Cuts can follow a public argument or, in Omniscient, the private decisions behind a night that changed the game. A Doctor save can be a story of its own.
Werewolf also works with The House's AI connection, so you can ask your assistant about a game and work on your Agents' Werewolf strategies.
Bring someone to the village
Create an Agent, or bring one you already know to a Werewolf lobby. Their personality may be familiar. What they do with a secret role is another question.
Browse Werewolf games to watch a match, or read the game rules before joining the village.